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maxpayne2409 wrote:ehe guess ur right its not, still if they had remade re1 and 2 we couldve both been happy
dont worry i read your thread and noticed u sed shadowman on psx was rubbish but it jsut didnt seem bad enough, so i had to emphasise it so no1 made the mistake of downloading it thinking ti might be ok in parts lol
lol WHSmiths, hasvent shopped there in years
Quote:
lol WHSmiths, hasvent shopped there in years
No one has... I think you just solved their problem!
maxpayne2409 wrote:Actually it is also RE DC for psx aswell
maxpayne2409 wrote:so do i especially age of empires 2 or Rise of Nations (i presume u mean real time strategy games)
spudthedestroyer wrote:I guess this isn't really a site development thread anymore
RT is OK, I prefer old school turn based
maxpayne2409 wrote:eeewwww turn based, cant stand them, i mean who takes turns fighting in real life? nobody so i dont personally see y games are, thats what ruins games like civilisation if you ask me
There are both subtle and massive changes to the GCN version of Resident Evil over the original. Zombies are more intelligent -- a plus. They come through doors, crash through windows, and change into even more dangerous crimson versions of their former selves a bit into the adventure. There is a new foe that can and does follow players through the entire mansion. There are more of zombies -- in different areas, even on easy, than there were in the original, and they're more difficult to kill. Weapons and objects are sometimes put into different areas than they were previously, as are other enemies. For instance, the undead dogs no longer jump out when gamers walk through the checkered hallway for the first time. It's changed up. There are new puzzles -- some changed slightly, others completely original. There are new areas of the mansion -- big areas. There are new areas outside the mansion -- also large and unexplored. There are new enemies -- some more grotesque and disturbing than can easily be imagined, and some integral to the storyline. There are new side-character operations and interactions. Some of these will have a great bearing on the outcome of the adventure. There are new defensive moves -- Jill and Chris can now stab enemies in the head as a protective maneuver. Jill can also electrocute zombies. Chris, meanwhile, can actually stick a grenade into the mouth of an undead, stand back, point his pistol at the bomb and shoot it. The result, we assure you, is both thrilling and disgusting. There are more than 10 FMV game endings possible. Players can go it as Jill or Chris on easy or hard for different endings. Plus, the objectives players complete or fail weigh into the final ending, and may even affect some of the following game scenarios. In addition to everything else, there are secret costumes that can be unlocked, a new weapon or two acquired, and various cheats that become available after accomplishing specific tasks. These are just some of the amazing extras, more than enough reason -- we absolutely guarantee -- for any owner of the original game to pick up this GameCube update without hesitation. It practically is a brand new experience.
How many people do you know that wear body armor & run around shooting aliens? (FPS)
So instead of strat being the main thing you are focusing on things like reflex, UI design etc etc
O.G.N.A.N.O. wrote:There are tons of SF fans out there.....
But I' not seeing them over here.....
Spud are you advertising enough ?
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